Well, my absence from Newgrounds for the past couple of years was mainly due to projects that I had been working on, away from the music and flash scene.
Instead, I, as well as many others, have all been working on re-writing an entire database for our servers, of which we can host our current web and private servers, as well as future developments, with ease.
Our main development right now is with an OpenGrid version of SecondLife; although with everything on that at a stand-still as we wait for our users to finish the Beta Test stage and give us feedback, we've been working on a private server for the MMORPG Rappelz; we have been working hard at it, as well as scripting all of the updates and in-game tools, such as Guilds and Image uploads in an easy HTML file, so that if we ever need to change something; we can change it directly from the one of many files we've named under .html.
(e.g: guild.html, party.html, serverinfo.html, etc)
Bellow you can find the full digest of our project with the Rappelz Private Server, in-case this sparks the interest of anyone willing to participate.
Starting from October 15th (passed), the Rappelz server by Sisyn Networks will go live once again; this time with more features and a total new look!
Back in September the servers were switched offline indefinitely due to issues regarding the database and amount of bandwidth it chewed up from our two server terminals at the time; in result being accessible only by developers that had access to the database in order to log themselves in.
Since then, dramatic changes have been made and many new features have been installed, along with further Epic VII support... It's not yet entirely done, or perfect, but it is getting there, slowly but surely.
Bellow you will find the new features added to the server as well as a change log for the new release.
- Master Classes
- New Pets (Unicorn & Nightmare)
- New Decorative Items
- Pet Skills Revamp
- Hidden Village Scrolls
- Server switched to Epic VI: Part 2
- Witch Quest Added
- NPCs moved to Hidden Village
- Cubes added to Miscellaneous NPCs
- Better, Longer Buffs added to Druid Kart
- Temple of the Ancients mobs fixed
- Sancutary Flowers fixed
- Temple of Exile and Temple of Lost Souls mob Upgrade
- Bleeding skill for Fanatics added
- Auction House fixed
Noticably, the NPCs which you would obtain specialized armor, weapons and consumables from have been moved from their usual locations around each town in Rappelz, to one easy to reach place: Hidden Village.
To get to Hidden Village, go to a Hidden Village Teleporter and choose the option 'What is a Hidden Village pass?' as it will open up a vendor, enabling you to purchase Hidden Village for just under 20 million Rupees.
From there, travel to the center of Hidden Village, where you will find the custom made NPCs scattered around the platform.
Also, by the popularity of GM buffs, we have decided to script our server in refreshing your buffs every time you login to your character(s), it also affects pets, but only if they're already summoned as you login; if you want your pets to have the superb buffs, simply summon it, log out and log back in... Hey Presto!
- As we know it, White Dragon skills are still bugged and are NOT to be used; please refrain from taming them.
- Death Tyrant, Astarot and Ent models appear invisible or do not render properly.
- Hidden Village NPCs (Custom) do not open up their vendors, we're working on this issue as fast as we can, as they are the main attraction to the server.
Please remember that this server is still in early development and crashes, glitches and numerous other problems that occur are a likely hood; until we begin working on an overhaul for Epic VII, where we will try to introduce durability and staged pets.
As of right now, durability is bugged and has been hidden from public reach, until a solution comes around in fixing the bugs.
(We're currently working on re-writing the HTML for both sites, so please excuse the messy and basic style of the pages.)
This Document is to be updated later, with further changes and details; it's just I wanted people to understand the projects we're currently working on.
Feel free to comment and give us suggestions, ask questions and get to know what exactly we're doing, away from Newgrounds.